3D Animation and Immersive Game Design
Program Details
Design the future you want to see, starting at Xavier University. Our Bachelor of Arts (BA) in 3D Animation and Immersive Game Design offers a unique blend of artistic expression, technical proficiency and ethical considerations, preparing you to create impactful digital experiences grounded in your values. Develop in-demand skills sought after by industry leaders, including 3D modeling, animation, game design, virtual reality (VR) development, augmented reality (AR) applications, medical simulation and more.
Curriculum
The sample course sequence below illustrates class offerings for the 3D Animation and Immersive Game Design major. Consult the official Xavier University course catalog for detailed registration and advising information.
Fall Semester
- ARTS 100: Freshman Seminar............ 1cr.
- ARTS 101: 2D Design............ 3cr.
- ARTS 102: Drawing I............ 3cr.
- ARTS 110: Intro to Game Design & Game Theory............ 3cr.
- ENGL 101 or 115: English Composition or Rhetoric............ 3cr.
- CORE 100: First Year Seminar............ 3cr.
- CORE 101: First Year Co-Curricular Program............ 0cr.
Spring Semester
- ARTS 105: 3D Design............ 3cr.
- ARTS 210: 3D Modeling and Animation............ 3cr.
- Historical Perspectives............ 3cr.
- THEO 111: Theological Foundations............ 3cr.
- Second Language I............ 3cr.
- CORE 102: First Year Co-Curricular Program............ 0cr.
Fall Semester
- GDST 351/SOCI 351: Video Games and Virtual Worlds............ 3cr.
- CSCI 170: Computer Science I............ 3cr.
- Scientific Perspectives Elective............ 3cr.
- ENGL 205: Literature and the Moral Imagination............ 3cr.
- PHIL 100: Ethics as Intro to Philosophy............ 3cr.
Spring Semester
- ARTS 310: 3D Animation and Game Design............ 3cr.
- Major Elective............ 3cr.
- ARTS 341: Sophomore Review............ 1cr.
- Second Language II............ 3cr.
- PHIL 200+: Philosophical Perspectives............ 3cr.
- THEO 200+: Theological Perspectives............ 3cr.
Fall Semester
- ARTS 441: Junior Seminar............ 3cr.
- ARTS 410: VR, Mobile and Software Development............ 3cr.
- Major Elective............ 3cr.
- Humanities Elective............ 3cr.
- Natural Sciences Elective............ 3cr.
Spring Semester
- ENGR 120: Emerging and Future Technology............ 3cr.
- ARTS 214: Technology for Artists............ 3cr.
- CSCI 170: Mathematical Perspectives Elective............ 3cr.
- DCR Flag Elective............ 3cr.
- Social Sciences Elective............ 3cr.
Fall Semester
- ARTS 490: Senior Capstone............ 3cr.
- ARTS 493: Internship/Practicum............ 3cr.
- E/RS Flag............ 3cr.
- Quantitative Reasoning Flag............ 3cr.
- Writing Intensive Flag............ 3cr.
Spring Semester
- ARTS 490: Senior Capstone............ 3cr.
- Oral Communications Flag............ 3cr.
- General Elective............ 3cr.
- General Elective............ 3cr.
- General Elective............ 3cr.
- CORE 499............ 0cr.
Sample Courses
ARTS 110: Introduction to Game Design & Game Theory (3 credits)
This course introduces students to the fundamentals of game design and game theory, exploring the principles of interactive storytelling, player engagement, mechanics, and ethics in game development. Students will analyze and deconstruct existing games while designing their own prototypes. The course covers core design frameworks such as MDA (Mechanics, Dynamics, Aesthetics) and introduces software like Unity and Unreal Engine for rapid prototyping. Students begin to learn to build both 2D and 3D games and experiences.
Student Learning Outcomes- Understand and apply fundamental principles of game mechanics, systems, and balance.
- Develop interactive experiences that engage and challenge players.
- Analyze the ethical and social implications of game design.
- Gain proficiency in using game development software for prototyping.
Unity, Unreal Engine, Blender, Adobe Creative Suite, Paper Prototyping, Playtesting, MDA Framework
ARTS 210: 3D Modeling & Animation (3 credits)
Students learn the foundations of 3D modeling and animation, focusing on industry-standard tools and workflows. Topics include polygonal modeling, UV mapping, texturing, rigging, and basic animation techniques. The course emphasizes creating assets for games, virtual reality, interactive digital experiences, and animated films using Blender and other 3D software.
Student Learning Outcomes- Create and manipulate 3D objects using industry-standard modeling techniques.
- Apply textures, materials, and lighting to enhance 3D assets.
- Understand rigging and keyframe animation to create basic character movements.
- Optimize assets for real-time rendering in game engines.
Blender, Unity, Unreal Engine, Rigging & Skinning, UV Mapping
ARTS 310: Advanced 3D Animation and Game Design (3 credits)
This course advances students’ knowledge of 3D animation, interactive storytelling, and game mechanics while introducing motion capture, version control, project management, and ethical issues in game development. Students will create high-quality, interactive projects with a focus on interdisciplinary collaboration. Students will learn industry-standard development pipelines and use professional production strategies to build their projects. Topics also include performance optimization and ethical considerations in game design. By the end of the course, students will have a fully developed game or animation project.
Student Learning Outcomes- Develop advanced 3D animations and interactive experiences with motion capture.
- Implement version control systems to manage game assets and collaborative development.
- Apply agile project management principles to organize and execute game design projects.
- Analyze ethical challenges in game development, including representation, inclusivity, data privacy, and monetization strategies.
- Optimize projects for real-time performance in game engines, ensuring high-quality rendering and interactivity.
- Work collaboratively with others from other disciplines.
- 3D Animation & Game Development: Blender, Unreal Engine, Unity
- Version Control & Collaboration: GitHub, Plastic SCM
- Project Management: Agile & Scrum methodologies, Trello
- Physics & Animation Techniques: Motion capture
- Ethical Game Design Considerations: Representation, accessibility, player well-being
ARTS 410 – VR, Mobile, & Software Development (3 credits)
This course explores the development of immersive digital experiences across virtual reality (VR), augmented reality (AR), and mobile platforms. Students will learn to design interactive applications for VR headsets, mobile devices, and emerging platforms, emphasizing usability, optimization, and ethical considerations in immersive design.
Student Learning Outcomes- Develop and optimize applications for VR, AR, and mobile devices.
- Implement user interface (UI) and user experience (UX) principles in immersive environments.
- Understand the technical constraints and optimizations needed for different platforms.
- Utilize real-time engines to develop publishable projects.
Unity XR Toolkit, MetaQuest 3, Mobile App Development, Performance Optimization
Student Clubs
Xavier offers 160+ student clubs and organizations that help you cultivate a campus community that’s uniquely yours. As a student in the 3D Animation and Immersive Game Design major, you might be interested in:- Computer Science Club— From game nights to hackathons and coding classes, these technology enthusiasts love all things digital. Members meet to discuss the latest in computer science and connect with each other.
- Xavier University Gaming Club— Members of this club meet weekly to hang out and play games together. The club holds tournaments, gaming sessions and charity livestreams.
- Xavier Art Society— Art students visit exhibits and organize group art programs like bookbinding, figure drawing and framing. Trips include visits to the Cincinnati Art Museum, the Contemporary Arts Center and the Taft Museum of Art. Field trips are organized outside of Cincinnati to art collections in places such as Louisville, Lexington (KY), Columbus, Cleveland (OH) and Chicago (IL). Members also brainstorm ideas, mentor underclassmen, network, promote community and exhibit their art in numerous locations.
When we seek something more, we become something greater.
Find more information about how you can become a Musketeer.
Request InformationFocus on ethical design

Learn to design socially responsible and ethical digital experiences, focusing on representation, player well-being, and the impact of games on society.
Master industry-standard tools

Master industry-standard tools and technologies (like Adobe Creative Suite, Blender, Unity and Unreal Engine) to design and develop innovative animations and games.
Artistic foundation, technological edge

Housed in the Department of Art, students are trained in foundational art principles and visual storytelling to enable them to craft beautiful and meaningful design solutions.
Graduate With Honors
Are you looking for an academic challenge? The University Scholars Honors Program offers incoming students a more challenging curriculum and close support from professors while completing their undergraduate degree. Acceptance into the program is highly selective and includes a $2000 travel grant.
3D Animation and Immersive Game Design Major at Xavier University
Whether you aspire to be a character animator, game designer or VR developer, Xavier's BA in 3D Animation and Immersive Game Design will empower you to turn your passion into a fulfilling career. This cutting-edge program blends artistic vision with technical expertise, providing you with the comprehensive skillset needed to thrive in the rapidly evolving landscape of 3D animation and game design.
Xavier University’s College of Arts and Sciences challenges students to develop an integrated understanding of humanity, the world, and God by pursuing the questions raised in Xavier's core and departmental curricula. The College of Arts and Sciences is the oldest and largest college at Xavier University. The college provides an excellent liberal arts education in the Jesuit tradition that prepares students for careers, professional or graduate school, and life in a global society.
Xavier University is a private university located in Cincinnati, Ohio, providing a liberal arts education in the Jesuit Catholic tradition. Founded in 1831, the University is the sixth-oldest Catholic university in the nation. It has been ranked among the top 10 master's-level universities in the Midwest by U.S. News & World Report for the past two decades. The Princeton Review names it one of the "Best 385 Colleges in America."